Posted on October 24, 2007
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Amazing New Halo 3 Jumps Discovered
Captain Crunch and Shrapnel put together a compilation of the most tactical jumps yet to be discovered in Halo 3. Credit to both of these guys for discovering a new technique and applying it in an innovative way. Check out their video:
Many of these, and the techniques behind them, are sure to advance the game dramatically. Surely a detailed tutorial will be coming along very soon. As of now what we know is that jumping off of these seemingly flat walls involves hitting a corner and crouching and uncrouching in a certain way. The technique has yet to be given a definitive name. Thanks to both of them for this information.
Credit: mlgpro.com
Posted on October 8, 2007
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As a longtime fan of Bungie (going back to the original Marathon) it’s very hard for me to say this, but like HALO2, HALO3 is a letdown. That said, it’s a much better game overall than HALO2, so with that out of the way, let’s get cracking.
CAMPAIGN:
In a word, crap. In a sentence: fight your way towards a mission objective, push the button, then fight your way right back out the way you came. Repeat for for 6 to 7 hours. That’s it.
To be fair, the story arc manages to wrap itself up nicely (not that there’s anything in HALO3 story-wise that couldn’t have been done in HALO2, which I guess just illustrates how useless the second game was). The Arbiter campaign is dropped completely; instead, he’s either your buddy or an AI player who simply follows you around (a la Dom in GEARS OF WAR). The first couple missions, set in Africa, fighting the Brutes, are pretty intense and fun. After that, the game does it’s obligatory “let’s jump to a new Halo ring and rehash the original game’s campaign.” Seriously disappointing. That said, you can now kill Scarabs (the big walker things) and Phantoms (the Covenant dropships) if you’ve got the time and willpower, which can be entertaining.
GRAPHICS & SOUND:
It depends. If you’re playing by yourself, in HD, then the game reveals some impressive texture work, awesome lighting, and slick particle effects. If you’re playing in split-screen, the game tones back the effects for the sake of keeping the framerate up and the game looks like HALO2. Seriously. My roommate came in and thought it was HALO2. Not good.
Granted, it’s a lot cleaner than HALO2, without any of the awful draw-in and texturing nightmares, but the models are pretty much straight from the last chapter. Still, while the environmental textures and lighting are excellent, the game can’t help but look dated next to GEARS OF WAR and the Unreal Engine.
Sound is about what you’d expect. Marty O’Donnell returns and hammers out as many variations as he can on the HALO theme, from soft piano to rockin’ guitars for the big battles.
So the campaign sucks and the graphics don’t impress. Does this game do anything right, you might ask? The answer is multiplayer. HALO3 is 100 percent multiplayer focused. Almost every change, from weapon tweaking to the new control scheme (which feels very weird for the first few hours, but makes sense after that), is geared towards the fast-release, twitch-kill nature of the multiplayer arena.
And in this area, HALO3 absolutely rocks. To be honest, HALO2’s multiplayer was pretty terrible in terms of balance and level design. It was simply the only HALO that went online, so people played it. Now that HALO3 is here, there isn’t literally a single reason to play HALO2 (except maybe the map Lockout, which sadly wasn’t included).
From items that you can deploy, like Bubble Shields and Radar Jammers, to more balanced weapons (the battle rifle is no longer quite so dominating, and the classic assault rifle from the first game is much better suited for creating a nice balance between gun, grenade, and melee attacks), HALO3 is noticeably more even and polished. The maps, in particular, are a serious step up from the dredge offered last time around.
Almost every single map is more interesting, more complex and more fun to play than anything has given us before. Coupled with the weapons tweaks and new deployable equipment, HALO3 rises up as the premier multiplayer console first-person shooter. Forget RESISTANCE, QUAKE4, or CALL OF DUTY. In multiplayer, this game owns.
Ironically similar to MARATHON:
INFINITY, HALO3 is a disappointment from a single-player standpoint, and wouldn’t stand out at all were it not for the franchise name. Still, with the addition of the Forge Editor (which allows players to create custom game modes and make changes to the maps) and the replay theatre (which allows you to share and re-live your greatest game moments) atop of all the necessary, but subtle, improvements to the overal online mechanics, HALO3’s lasting appeal is almost infinite. It really is a great game.
So long as you have people to play it with.
Posted on October 6, 2007
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We have uploaded all halo 3 skulls video on youtube except for Tilt Skull, Cowbell Skull, and IWHBYD Skull. We’ll try to put up the rest sometimes later. Now it should be a lot easier to find the skulls with the tutorial videos along with skulls location.
Well, for some other news, it looks like Bungie Studio officially separated from the big beef, Microsoft. The developers over at Bungie must really “jealous” of Mr.Gate from making too much beans ;). However, don’t worry that this is the end of Halo series, Mr.Gate will milk the Halo franchise until he can’t make anymore money, and if need to he’ll dump more money into Bungie to develop it. Now we are desperately waiting for Halo War to show up.
Posted on October 5, 2007
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After preparing for a week, Halo3-Skulls.com is finally online.
Halo 3 is now the most popular game and franchise in the game industry. It has generated over $300Million sales during its first week of sales (imagine the big smiley face on Bill Gate).
In Halo 3, skulls play a more important role. So we have decided to create a website dedicated to Halo 3 skulls. On our website you’ll be able to find a list of skulls with all of their effects and locations. This will help you find them easier.
Skulls are not the only thing we have prepared, we have also written guides to teach players how to unlock all the armor sets for the use in Custom Games / Matchmaking.
Stay tune for more guides coming from Halo 3 Skulls.